Over the years our program, faculty, and students have been recognized for excellence. We place a high priority on exhibiting work publicly and being active members of the game design community at large. Here are some of our success stories.
Program Recognition
Named 21st best undergraduate program in the world by The Princeton Review. (2024)
Named 18th best undergraduate program in the world by The Princeton Review. (2023)
Named 22nd best undergraduate program in the world by The Princeton Review. (2022)
Named 31st best undergraduate program in the world by The Princeton Review. (2020)
Named 19th best undergraduate program in the U.S. by Animation Career Review. (2020)
Awards (students)
Platinum Medal at Game Narrative Review at GDC for Stray by Amari O'Connor. (2024)
Gold Medal at Game Narrative Review at GDC for PARANORMASIGHT: The Seven Mysteries of Honjo by Somnarng Sin. (2024)
Excellence Award by the Connecticut Art Directors Club for Any Last Word by Nathan Pippin. (2023)
Best Technical Game at RPI's GameFest for Trewel Towers by Brendan Berg, Matt Camerato, Tyler Gorman, Lydia Hallett, and Horacio Valdez. (2023)
Gold Medal at Game Narrative Review at GDC for The Wolf Among Us by Amari O'Connor. (2023)
Gold Medal at Game Narrative Review at GDC for Little Nightmares by Tyler Gorman. (2022)
People's Choice Award at the Connecticut Festival of Indie Games for Neon Flip by Brendan Berg and Horacio Valdez. (2021)
Finalist for the National Center for Women & Information Technology’s Collegiate Award — Emma Hubbell. (2020)
Most Innovative Game at RPI's GameFest for Brotherhood by Son Nguyen. (2020)
Honorable Mention at the Intel University Game Showcase for Beat 'Em by Leo Melendez and Shawn Urban. (2020)
Gold Medal at Game Narrative Review at GDC for Lisa: The First by Antonia Gates. (2020)
Golden Joystick Award (Best Student Game) at the Terminus Festival for TimeTekker by Ryan O’Hara. (2018)
Best Gameplay at the New England Game Design Student Showcase for TimeTekker by Ryan O’Hara. (2018)
Best Multiplayer Game at RPI's GameFest for Dishonor Thy Neighbor by Khaled Abu-Ghazaleh, Steven Bischoff, Matt Hodges, Jibril Pickett, and Nathan Williams. (2018)
1st Place in the Arts at College of Arts and Sciences Awards Ceremony for TimeTekker by Ryan O’Hara. (2017)
Best Multiplayer Game at RPI's GameFest for Rapture the Flag by DJ Bilal, John Hatton-Miller, Christopher Laferriere, Hector Ogando, Donovan Sepulveda, and Joe Verducci. (2017)
Best Use of Time at RPI's GameFest for TimeTekker by Ryan O’Hara. (2017)
3rd Place at RPI's GameFest for Cannon vs Cannon by Khaled Abu-Ghazaleh and Nathan Williams. (2016)
Awards (faculty)
Nominated for Best Live Action Game at IndieCade for Choppy Copies by Jonah Warren. (2022)
Bronze Award in Serious Games Designed for Healthcare at the Serious Play Festival, Orlando, FL for Activate My Shield by Elena Bertozi et al. (2022)
Best in Show at Miami @ Play, Miami, FL for Sloppy Forgeries by Jonah Warren. (2018)
Best Multiplayer Game at A MAZE, Germany, for Word After Word by Jonah Warren. (2017)
Professional Exhibitions (students)
PAX East, Boston, MA for Trewel Towers by Brendan Berg, Matt Camerato, Tyler Gorman, Lydia Hallett, Horacio Valdes. (2023)
Boston Festival of Independent Games, Boston, MA for Beat 'Em by Shawn Urban and Leo Melendez. (2018)
Terminus Festival, Atlanta, GA for TimeTekker by Ryan O’Hara. (2018)
PAX East, Boston, MA for Dishonor Thy Neighbor by Khaled Abu-Ghazaleh, Steven Bischoff, Matt Hodges, Jibril Pickett, and Nathan Williams. (2018)
PAX East, Boston, MA for Rapture the Flag by DJ Bilal, John Hatton-Miller, Christopher Laferriere, Hector Ogando, Donovan Sepulveda, and Joe Verducci. (2018)
Professional Exhibitions (faculty)
Indiecade, online for Choppy Copies by Jonah Warren. (2022)
Frameless XR Symposium, Rochester, NY for Choppy Copies by Jonah Warren. (2021)
IndieCade Showcase at E3, Los Angeles, CA for Sloppy Forgeries by Jonah Warren. (2019)
Experimental Gameplay Workshop at GDC, San Francisco, CA for Sloppy Forgeries by Jonah Warren. (2019)
Day of the Devs, San Francisco, CA for Sloppy Forgeries by Jonah Warren. (2018)
Fantastic Arcade, Austin, TX for Sloppy Forgeries by Jonah Warren. (2018)
A MAZE, Berlin, Germany for Sloppy Forgeries by Jonah Warren. (2018)
EGX Rezzed, London, UK for Sloppy Forgeries by Jonah Warren. (2018)
A MAZE, Berlin, Germany for Word After Word by Jonah Warren. (2017)
Academic Conferences (students)
The Game Developers Conference San Francisco, CA for analysis of The Wolf Among Us by Amari O'Connor. (2022)
The Game Developers Conference San Francisco, CA for analysis of Little Nightmares by Tyler Gorman. (2022)
The Meaningful Play Conference, Lansing, MI, for LigandQuest by Ryan O’Hara and Andy Mechalakos. (2018)
The CUNY Games Conference, New York, NY for LigandQuest by Ryan O’Hara and Andy Mechalakos. (2018)
The CUNY Games Conference, New York, NY for CardioMedic by Khaled Abu-Ghazaleh and Nathan Williams. (2018)
Grants (faculty)
Connecticut BioScience Pipeline Grant $30,000 awarded to Elena Bertozzi's company SolitonZ Games LLC to develop the Activate My Shield app to counter vaccine hesitancy. (2022)
Epic Mega Grant $25,000 for further development of Ad-Tacker, a virtual reality game that teaches adolescents how to critically assess targeted advertising by Greg Garvey and collaborators. (2020)
Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I, $100,000 for the creation of game to gather data about family planning intentions in Karnataka, India by Elena Bertozzi and collaborators. (2016)
Innovation Award $10,000 for the creation of an educational game about the basics of pharmacology by Jonah Warren and collaborators. (2016)
Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I, $100,000 for the creation of a game aimed at modifying behaviors in homosexual male at-risk populations in Mexico City by Elena Bertozzi and collaborators. (2014)
Robert Wood Johnson Foundation New Careers in Nursing Innovation Award, $10,000 for the creation of an educational game about interpreting arterial blood gas values by Jonah Warren and collaborators. (2014)