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Recognition

Quinnipiac Game Design and Development students

Over the years our program, faculty, and students have been recognized for excellence. We place a high priority on exhibiting work publicly and being active members of the game design community at large. Here are some of our success stories.

Program Recognition

  • Named 31st best undergraduate program in the world by The Princeton Review (2020).
  • Named 19th best undergraduate program in the U.S. by Animation Career Review (2020).

Awards (students)

  • Most Innovative Game at RPI's GameFest for Brotherhood by Son Nguyen (2020).
  • Honorable Mention at the Intel University Game Showcase for Beat 'Em by Leo Melendez and Shawn Urban (2020).
  • Gold Medal at Game Narrative Review at GDC for Lisa: The First by Antonia Gates (2020).
  • Golden Joystick Award (Best Student Game) at the Terminus Festival for TimeTekker by Ryan O’Hara (2018).
  • Best Gameplay at the New England Game Design Student Showcase for TimeTekker by Ryan O’Hara (2018).
  • Best Multiplayer Game at RPI's GameFest for Dishonor Thy Neighbor by Khaled Abu-Ghazaleh, Steven Bischoff, Matt Hodges, Jibril Pickett, and Nathan Williams (2018).
  • 1st Place in the Arts at College of Arts and Sciences Awards Ceremony for TimeTekker by Ryan O’Hara (2017).
  • Best Multiplayer Game at RPI's GameFest for Rapture the Flag by DJ Bilal, John Hatton-Miller, Christopher Laferriere, Hector Ogando, Donovan Sepulveda, and Joe Verducci (2017).
  • Best Use of Time at RPI's GameFest for TimeTekker by Ryan O’Hara (2017).
  • 3rd Place at RPI's GameFest for Cannon vs Cannon by Khaled Abu-Ghazaleh and Nathan Williams (2016).

Awards (faculty)

  • Best Multiplayer Game at A MAZE, Germany, for Word After Word by Jonah Warren (2017).
  • Best in Show at Miami @ Play, Miami, FL for Sloppy Forgeries by Jonah Warren (2018).

Professional Exhibitions (students)

  • Boston Festival of Independent Games, Boston, MA for Beat 'Em by Shawn Urban and Leo Melendez (2018).
  • Terminus Festival, Atlanta, GA for TimeTekker by Ryan O’Hara (2018).
  • PAX East, Boston, MA for Dishonor Thy Neighbor by Khaled Abu-Ghazaleh, Steven Bischoff, Matt Hodges, Jibril Pickett, and Nathan Williams (2018).
  • PAX East, Boston, MA for Rapture the Flag by DJ Bilal, John Hatton-Miller, Christopher Laferriere, Hector Ogando, Donovan Sepulveda, and Joe Verducci (2018).

Professional Exhibitions (faculty)

  • A MAZE, Berlin, Germany for Word After Word by Jonah Warren (2017).
  • A MAZE, Berlin, Germany for Sloppy Forgeries by Jonah Warren (2018).
  • EGX Rezzed, London, UK for Sloppy Forgeries by Jonah Warren (2018).
  • Fantastic Arcade, Austin, TX for Sloppy Forgeries by Jonah Warren (2018).
  • Day of the Devs, San Francisco, CA for Sloppy Forgeries by Jonah Warren (2018).
  • Experimental Gameplay Workshop at GDC, San Francisco, CA for Sloppy Forgeries by Jonah Warren (2019).
  • IndieCade Showcase at E3, Los Angeles, CA for Sloppy Forgeries by Jonah Warren (2019).

Academic Conferences (students)

  • The Meaningful Play Conference, Lansing, MI, for LigandQuest by Ryan O’Hara and Andy Mechalakos (2018).
  • The CUNY Games Conference, New York, NY for LigandQuest by Ryan O’Hara and Andy Mechalakos (2018).
  • The CUNY Games Conference, New York, NY for CardioMedic by Khaled Abu-Ghazaleh and Nathan Williams (2018).

Grants (faculty)

  • Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I, $100,000 for the creation of game to gather data about family planning intentions in Karnataka, India by Elena Bertozzi and collaborators (2016).
  • Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I, $100,000 for the creation of a game aimed at modifying behaviors in homosexual male at-risk populations in Mexico City by Elena Bertozzi and collaborators (2014).
  • Robert Wood Johnson Foundation New Careers in Nursing Innovation Award, $10,000 for the creation of an educational game about interpreting arterial blood gas values by Jonah Warren and collaborators (2014).