QU alum are out in the world doing great things. Check them out. They form a network of people who can help you when you are ready to leave QU. In return, we hope you will help those who come after you.
Donovan joined Tespa as a Regional Coordinator after graduating. After, he moved to Blizzard Entertainment where he worked as an Operations Coordinator, then Associate Manager. He then moved to Riot Games, where he’s held positions as Sr. Gameplay Production Coordinator, Associate Game Producer, and Game Producer working on Valorant.
Zaria started her career in a Production Support role at Rockstar Games in New York City. She has since become a Project Coordinator.
During his junior year, Shawn completed an internship at F84 Studio in Los Angeles as a part of our QU in LA program. After graduating, he returned to F84 as a Game Design and Production Associate.
Shortly after graduating, Cate was hired as a Game Developer at Grover Gaming, located in Greenville, North Carolina. She then joined the Museum of Science in Boston as a Interactive Software Developer.
After graduating, Diego became a Software Developer at Collins Aerospace. He then joined MIT Lincoln Laboratory in Lexington, Massachusetts.
Nevo is a Unity Developer for Moon Active, a mobile game development company in Tel Aviv, Israel.
During the summer of his junior year as a GDD major at Quinnipiac, Chad did an internship with Reverb Communications | Triple XP in California. After graduating, Chad returned to the company and is now working as an Influencer and Public Relations Coordinator.
Kene is an AR/VR Developer. He started at Lucid Dream helping healthcare and life science organizations educate patients and providers using immersive technology. He then joined King Crow Studios, a VR/XR/AR technology company specializing in defense and industry training.
Andrew began his career as a Junior Game Designer at Black Rocket Productions. He then moved to Hellosarus, developing interactive content for children, then to Joon (a software company leveraging gamification to motivate kids with ADHD) as a Senior Unity Engineer.
Shortly after graduating, Emma was hired as a Game Developer at Grover Gaming, located in Greenville, North Carolina. Following that position, she went back to get her Masters of Computer Science at Southern Connecticut State University.
After graduating, joined XR Pediatrics at Yale as a Game Designer. XR Peds uses extended reality (virtual, augmented, and mixed reality) and game technology in applications, interventions, and research with the goal of improving lives and reducing disparities among youth and their families.
While at Quinnipiac, Luke started editing and producing videos for YouTube gaming personalities. After graduating, he started his own company and has done contract work for clients including Blizzard Entertainment.
After graduating from Quinnipiac, Sam landed an internship at Sesame Street Workshop in New York City where he created two games featured on sesamestreet.org (Cookie Monster Hop and Grover's Motocycle Mayhem). He then transitioned to a Publishing and Compliance Coordinator position at Atari.
During his time at Quinnipiac, Rick took an AR/VR for Games class. After graduating, Rick got a job at Digitate as an XR Developer.
At Quinnipiac, Antonia completed internships with play2prevent (a group building serious games at Yale) and SphereGen (a company developing augmented reality applications). After graduating, she joined Legio Vox Studios as a Narrative Designer. Following that, she joined Coolmath Games in NYC as a Game Producer.
Liam returned to Quinnipiac to complete a Master's degree in Instructional Design after graduating with his BA in Game Design and Development. While completing his MS, he was offered a job as Instructional Designer at Coding Dojo.
Matt found a job as a Unity Developer at CACI International Inc. in Virginia after graduating from GDD in 2023.
Since graduating, Jibril worked for two mobile indie studios in Florida before getting a job at EA. He then joined Hi-Rez Studios as an QA analyst.
After graduating, Mike returned to Quinnipiac to get a master's degree in Interactive Media. Subsequently, he got a job at Timex as a UI/UX Engineer. He was then offered a position as a User Experience Designer at Yale University.
Ashley has worked for SphereGen in a number of different capacities including 3D artist, graphic designer, and social media specialist. SphereGen is a software development company specializing in developing augmented reality applications.
As a junior GDD major at Quinnipiac, Matt enrolled in a Dual-Degree (4+1) program at Quinnipiac, allowing him to complete his BA in Game Design and MS in Interactive Media and Communications in five years. After getting his MS, he joined Identity Groupas a Graphic Designer.
During his time at Quinnipiac, Will took an AR/VR for Games class. After graduating, Will got a job as an AR Developer at SphereGen.
Stephen began his career at Vicarious Visions. His first project in the industry was working on Tony Hawk’s Pro Skater 1 and 2. He subsequently moved to Velan Studios.
Khaled is a Technical Designer at Mental VR, a company specializing in XR development located.
Will is a Graphical User Interface Team Lead at Vormittag Associates, Inc in Ronkonkoma, NY.