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Curriculum

Our curriculum ensures that all students have a solid core of skills in game development: brainstorming, design process/documentation, development in several platforms, iterative testing, and deployment. Then you can customize your path by choosing classes from the concentrations. Many of our students double major. Here is an example of how to do a double major with Computer Science.

Major Requirements

Majors in Game Design and Development must take all core requirements (33 credits), one concentration (6 credits), and one concentration elective (3 credits) for a total of 42 credits. Two classes from any of the groupings below constitute a concentration. Then the student can choose a class from any section for the final 3 credits.

Core

Code Title Credits
GDD 101 Introduction to Game Design 3
GDD 110 Introduction to Visual Design for Games 3
GDD 140 Creativity and Computation 3
GDD 200 Introduction to Game Development 3
GDD 201 Professionalism Practice for Game Design 3
GDD 210 Game Lab I: Team Projects 3
GDD 211 Game Lab II: Team Projects 3
GDD 311 or GDD 390 Game Lab IV: Applied Games or Internship* 3
GDD 410 Game Lab V: Team Projects 3
GDD 411 Game Lab VI: Team Projects 3
GDD 495 Senior Project & Seminar 3
* Participating in the QU in LA program or studying abroad can also fulfill this requirement 33 Credits

Programming Concentration

Code Title Credits
CSC 111 Data Structures & Abstraction 3
SER 120 Object-Oriented Design 3
SER 225 Intro Software Dev 3
GDD 316 Applied Topics in Game Design 3

Technology Concentration

Code Title Credits
GDD 301 Game Design Tools and Process 3
GDD 310 Game Lab III: (Unreal) 3
GDD 314 VR/AR development for Games 3
GDD 316 Applied Topics in Game Design 3

Design Process Concentration

Code Title Credits
GDD 175 Tabletop RPGs 3
GDD 350 Board Game Design 3
GDD 301 Game Design Tools and Process 3
IDD 110 Design Research and Methods 3

Art Concentration

Code Title Credits
GDD 102 Drawing for Games 3
GDD 202 Game Art I 3
GDD 302 Game Art II 3
GDD 402 Game Art III 3

Games Studies Concentration

Code Title Credits
GDD 394 History of Videogames 3
GDD 395 Critical Game Studies 3
GDD 396 Games, Learning & Society 3
MSS 231 Media & Society 3
MSS 345 Media Users and Audiences 3

Business Concentration

Code Title Credits
GDD 380 The Business of Games 3
ENT 290 Creating Digital Businesses 3
ENT 310 Creativity & Innovation 3
GDD 215 eSports Management 3

Writing Concentration

Code Title Credits
GDD 250 Interactive Storytelling 3
DR 350 Playwriting I 3
EN 201 Creative Writing 3
EN 205 Fiction Writing 3
FTM 372 Screenwriting 3

Audio Concentration

Code Title Credits
GDD 405 Game Audio Design 3
GD 303 Audio Narrative 3
GDD207/MU 307 Digital Music Composition 3
MU 230 Music Theory I 3

Minor Requirements

Minors in Game Design and Development must take three core requirements (9 credits) and three GDD minor electives (9 credits) for a total of 18 credits.

Minor Core

Code Title Credits
GDD 101 Introduction to Game Design 3
GDD 140 Creativity and Computation 3
GDD 200 Introduction to Game Development 3
9 Credits

Minor Electives (choose any three classes)

Code Title Credits
GDD 102 Drawing for Games 3
GDD 175 Tabletop RPGs 3
GDD 175 Board Game Design 3
GDD 175 Applied Topics in Game Design 3
GDD 201 Professionalism Practice for Game Design 3
GDD 202 Game Art I 3
GDD 210 Game Lab I: Team Projects 3
GDD 211 Game Lab II: Team Projects 3
GDD 250 Interactive Storytelling 3
GDD 301 Game Design Tools and Process 3
GDD 302 Game Art II 3
GD 303 Audio Narrative 3
GDD 310 Game Lab III: (Unreal) 3
GDD 311 Game Lab IV: Applied Games 3
GDD 314 VR/AR development for Games 3
GDD 394 History of Videogames 3
GDD 395 Critical Game Studies 3
GDD 380 The Business of Games 3
GDD 402 Game Art III 3
GDD 405 Game Audio Design 3