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Curriculum

Our curriculum ensures that all students have a solid core of skills in game development: brainstorming, design process/documentation, development in several platforms, iterative testing, and deployment. Then you can customize your path by choosing classes from the concentrations.

Additional Resources:

Major Requirements

Majors in Game Design and Development must take all core requirements (33 credits), one concentration (6 credits), and one concentration elective (3 credits) for a total of 42 credits. Two classes from any of the groupings below constitute a concentration. Then the student can choose a class from any section for the final 3 credits.

Programming Concentration

Code Title Credits
CSC 111 Data Structures & Abstraction 3
CSC 215 Alogithm Design and Analysis 3
GDD 316 Applied Topics in Game Design 3
MA/CSC 205 Introduction to Discrete Mathematics 3
SER 120 Object-Oriented Design 3
SER 225 Intro Software Development 3
SER 305 Advanced Computational Problem Solving 3

Spatial Technology

Code Title Credits
GDD 310 Game Lab III: (Unreal) 3
GDD 314 VR/AR development for Games 3
GDD 316 Applied Topics in Game Design 3
GDD 401 Animation and Cinematics 3

Game Design

Code Title Credits
GID 110 Design Research and Methods 3
GDD 175 Tabletop RPGs 3
GDD 220 Games for All 3
GDD 333 3D Sculpture: Creatures and Characters 3
GDD 350 Board Game Design 3
GDD 301 Game Design Tools and Process 3
GDD 394 History of Videogames 3
GDD 395 Critical Game Studies 3
GDD 396 Games, Learning & Society 3

Art Concentration

Code Title Credits
GDD 102 Drawing for Games and Animation 3
GDD 202 Game Art Pipeline I 3
GDD 302 Game Art Pipeline II 3
GDD 401 Animation and Cinematics 3
GDD 402 Technical Art Production (Game Art III) 3

Management/Production

Code Title Credits
GDD 215 eSports Management 3
GDD 380 The Business of Games 3
ENT 290 Creating Digital Businesses 3
ENT 310 Creativity & Innovation 3

Writing Concentration

Code Title Credits
DR 350 Playwriting I 3
EN 201 Creative Writing 3
EN 202 Creative Nonfiction 3
EN 205 Intro to Fiction Writing 3
EN 301 Advanced Fiction Writing 3
EN 302 Advanced Creative Nonfiction 3
EN/GDD 303 Audio Narrative 3
GDD 250 Interactive Storytelling 3
GDD 220 Games for All 3
FTM 372 Screenwriting 3

Performance

Code Title Credits
DR 160 Acting I 3
DR 181 Improvisational Acting 3
GDD207/MU 307 Digital Music Composition 3
GDD 370 Acting and Directing for Games 3
GDD 403 Professional Apprenticeship 3

Minor Requirements

Minors in Game Design and Development must take three core requirements (9 credits) and three GDD minor electives (9 credits) for a total of 18 credits.

Minor Core

Code Title Credits
GDD 101 Introduction to Game Design 3
GDD 140 Creativity and Computation
GDD 200 Introduction to Game Development 3
9 Credits

Minor Electives (choose any three classes)

Code Title Credits
GDD 175 Tabletop RPGs 3
GDD 175 Board Game Design 3
GDD 201 Professionalism Practice for Game Design 3
GDD 202 Game Art Pipeline I 3
GDD 210 Game Lab I: Team Projects 3
GDD 211 Game Lab II: Team Projects 3
GDD 250 Interactive Storytelling 3
GDD 301 Game Design Tools and Process 3
GDD 302 Game Art Pipeline II 3
GD 303 Audio Narrative 3
GDD 310 Game Lab III: (Unreal) 3
GDD 311 Game Lab IV: Applied Games* 3
GDD 314 VR/AR development for Games 3
GDD 316 Applied Topics in Game Design 3
GDD 394 History of Videogames 3
GDD 395 Critical Game Studies 3
GDD 380 The Business of Games 3
GDD 402 Game Art III 3
GDD 405 Game Audio Design 3