Our curriculum ensures that all students have a solid core of skills in game development: brainstorming, design process/documentation, development in several platforms, iterative testing, and deployment. Then you can customize your path by choosing classes from the concentrations.
Additional Resources:
Majors in Game Design and Development must take all core requirements (33 credits), one concentration (6 credits), and one concentration elective (3 credits) for a total of 42 credits. Two classes from any of the groupings below constitute a concentration. Then the student can choose a class from any section for the final 3 credits.
Code | Title | Credits |
---|---|---|
GDD 101 | Introduction to Game Design | 3 |
GDD 110 | Introduction to Visual Design for Games | 3 |
GDD 140 | Creativity and Computation | 3 |
GDD 200 | Introduction to Game Development | 3 |
GDD 201 | Professionalism Practice for Game Design | 3 |
GDD 210 | Game Lab I: Team Projects | 3 |
GDD 211 | Game Lab II: Team Projects | 3 |
GDD 311 or GDD 390 | Game Lab IV: Applied Games or Internship* | 3 |
GDD 410 | Game Lab V: Team Projects | 3 |
GDD 411 | Game Lab VI: Team Projects | 3 |
GDD 495 | Senior Project & Seminar | 3 |
* Participating in the QU in LA program or studying abroad can also fulfill this requirement | 33 Credits |
Code | Title | Credits |
---|---|---|
CSC 111 | Data Structures & Abstraction | 3 |
CSC 215 | Alogithm Design and Analysis | 3 |
GDD 316 | Applied Topics in Game Design | 3 |
MA/CSC 205 | Introduction to Discrete Mathematics | 3 |
SER 120 | Object-Oriented Design | 3 |
SER 225 | Intro Software Development | 3 |
SER 305 | Advanced Computational Problem Solving | 3 |
Code | Title | Credits |
---|---|---|
GDD 310 | Game Lab III: (Unreal) | 3 |
GDD 314 | VR/AR development for Games | 3 |
GDD 316 | Applied Topics in Game Design | 3 |
GDD 401 | Animation and Cinematics | 3 |
Code | Title | Credits |
---|---|---|
GID 110 | Design Research and Methods | 3 |
GDD 175 | Tabletop RPGs | 3 |
GDD 220 | Games for All | 3 |
GDD 333 | 3D Sculpture: Creatures and Characters | 3 |
GDD 350 | Board Game Design | 3 |
GDD 301 | Game Design Tools and Process | 3 |
GDD 394 | History of Videogames | 3 |
GDD 395 | Critical Game Studies | 3 |
GDD 396 | Games, Learning & Society | 3 |
Code | Title | Credits |
---|---|---|
GDD 102 | Drawing for Games and Animation | 3 |
GDD 202 | Game Art Pipeline I | 3 |
GDD 302 | Game Art Pipeline II | 3 |
GDD 401 | Animation and Cinematics | 3 |
GDD 402 | Technical Art Production (Game Art III) | 3 |
Code | Title | Credits |
---|---|---|
GDD 215 | eSports Management | 3 |
GDD 380 | The Business of Games | 3 |
ENT 290 | Creating Digital Businesses | 3 |
ENT 310 | Creativity & Innovation | 3 |
Code | Title | Credits |
---|---|---|
DR 350 | Playwriting I | 3 |
EN 201 | Creative Writing | 3 |
EN 202 | Creative Nonfiction | 3 |
EN 205 | Intro to Fiction Writing | 3 |
EN 301 | Advanced Fiction Writing | 3 |
EN 302 | Advanced Creative Nonfiction | 3 |
EN/GDD 303 | Audio Narrative | 3 |
GDD 250 | Interactive Storytelling | 3 |
GDD 220 | Games for All | 3 |
FTM 372 | Screenwriting | 3 |
Code | Title | Credits |
---|---|---|
DR 160 | Acting I | 3 |
DR 181 | Improvisational Acting | 3 |
GDD207/MU 307 | Digital Music Composition | 3 |
GDD 370 | Acting and Directing for Games | 3 |
GDD 403 | Professional Apprenticeship | 3 |
Minors in Game Design and Development must take three core requirements (9 credits) and three GDD minor electives (9 credits) for a total of 18 credits.
Code | Title | Credits |
---|---|---|
GDD 101 | Introduction to Game Design | 3 |
GDD 140 | Creativity and Computation | |
GDD 200 | Introduction to Game Development | 3 |
9 Credits |
Code | Title | Credits |
---|---|---|
GDD 175 | Tabletop RPGs | 3 |
GDD 175 | Board Game Design | 3 |
GDD 201 | Professionalism Practice for Game Design | 3 |
GDD 202 | Game Art Pipeline I | 3 |
GDD 210 | Game Lab I: Team Projects | 3 |
GDD 211 | Game Lab II: Team Projects | 3 |
GDD 250 | Interactive Storytelling | 3 |
GDD 301 | Game Design Tools and Process | 3 |
GDD 302 | Game Art Pipeline II | 3 |
GD 303 | Audio Narrative | 3 |
GDD 310 | Game Lab III: (Unreal) | 3 |
GDD 311 | Game Lab IV: Applied Games* | 3 |
GDD 314 | VR/AR development for Games | 3 |
GDD 316 | Applied Topics in Game Design | 3 |
GDD 394 | History of Videogames | 3 |
GDD 395 | Critical Game Studies | 3 |
GDD 380 | The Business of Games | 3 |
GDD 402 | Game Art III | 3 |
GDD 405 | Game Audio Design | 3 |