Clubfoot is a congenital deformity that twists the foot inward and downward. It is one of the most common congenital orthopedic conditions globally, impacting approximately 174,000 children annually. Although treatment is straightforward and minimally invasive, ensuring lifelong correction takes time and requires significant partnership and engagement with families. Developing a tool to begin to educate family members on the importance of brace wearing could be transformational in successful outcomes.
Objectives:
Contact elena.bertozzi AT qu DOT edu if you are interested in joining.
Work with faculty to help create a virtual, online version of a successful educational room escape game designed help health science students practice some of the competencies of interprofessional healthcare practice.
Objectives:
Contact jonah.warren AT qu DOT edu if you are interested in joining.
Professor Elena Bertozzi and a team of GDD students are working with Family Planning Center of Barbados on deploying a serious game to improve patient education about family planning.
Objectives:
Contact elena.bertozzi AT qu DOT edu if you are interested in joining.
History Chip is a global online archive of true stories told by anyone anywhere to build a true people’s history of the world, illuminating shared human experience. Even short and simple stories of school, meals, clothing are important and welcome. We seek to incorporate gaming to incentivize and facilitate writing and adding stories to the site.
Objectives:
Contact jonah.warren AT qu DOT edu if you are interested in joining.
Collaborate with Dr. Victor Francone of the Netter School of Medicine on educational materials to teach medical students DNA replication.
Learning objectives:
Contact jonah.warren AT qu DOT edu if you are interested in joining.
Join the team as a paid intern at Yale’s play4REAL XR Lab and help with the continued development of the “Ad-Tacker: Media Literacy” game for VR and AR using Epic’s Unreal Engine. Funded by an EPIC MEGA GRANT the goal of this project is to teach adolescents how to critically assess targeted advertising designed to influence their purchasing decisions with a focus on vaping products.
Objectives:
Collaborate with local company Spheregen to create an editable scavenger hunt game (a collaboration that includes Computer Science).
Objectives:
Collaborate on a capstone project in the school of engineering to create an application that simulates automobile accidents using Augmented Reality.
Objectives:
Contact jonah.warren AT qu DOT edu if you are interested in joining.
Collaborate with Frederick Scholl, Director of the Cybersecurity Masters Program at QU on creating game scenarios where players learn how to identify and respond to email phishing scams.
Learning objectives:
Collaborate with Welcome to Reality to create a game designed to teach media literacy to low income groups by empowering individuals to use critical thinking skills while online.
Collaborate with The United Way to create a game that teaches financial literacy and the everyday challenges facing impoverished families.