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Current Collaboration Opportunities

Develop a Game to Improve Bracing Adherence in Clubfoot

Clubfoot is a congenital deformity that twists the foot inward and downward. It is one of the most common congenital orthopedic conditions globally, impacting approximately 174,000 children annually. Although treatment is straightforward and minimally invasive, ensuring lifelong correction takes time and requires significant partnership and engagement with families. Developing a tool to begin to educate family members on the importance of brace wearing could be transformational in successful outcomes.


  • Educate family members on the importance of brace wearing and adherence to the established evidenced-based standard.
  • Help children understand the importance and reinforce the necessity of bracing.

Contact elena.bertozzi AT qu DOT edu if you are interested in joining.

Develop an Educational Game for Public Health Workers

Professor Elena Bertozzi and a team of GDD students are working with the Institute for Disease Modeling in Seattle WA ( on a game-based application to educate public health workers in Liberia and other African countries.


  • To teach players how to find and use epidemiological data when making decisions about health interventions.

Contact elena.bertozzi AT qu DOT edu if you are interested in joining.

Develop an Educational Game About DNA Replication

Collaborate with Dr. Victor Francone of the Netter School of Medicine on educational materials to teach medical students DNA replication.

Learning objectives:

  • Summarize the DNA polymerases and other proteins required for DNA replication.
  • Summarize the mechanism of DNA replication and why discontinuous synthesis is required.
  • Explain the process of telomere replication and relate telomere dynamics to aging and disease.
  • Explain DNA polymerase proofreading and the impact on fidelity.

Contact jonah.warren AT qu DOT edu if you are interested in joining.

Past Collaboration Opportunities

Develop a VR/AR Game using Unreal at Yale

Join the team as a paid intern at Yale’s play4REAL XR Lab and help with the continued development of the “Ad-Tacker: Media Literacy” game for VR and AR using Epic’s Unreal Engine. Funded by an EPIC MEGA GRANT the goal of this project is to teach adolescents how to critically assess targeted advertising designed to influence their purchasing decisions with a focus on vaping products.


  • Use evidence-based learning to design behavioral change experiences for VR and AR.
  • Learn research and data collection methods under the guidance of cognitive psychologists and scientists.
  • Extend your prior knowledge of the Unreal Engine while applying your game design skills.

Prototype an Augmented Reality-Based Scavenger Hunt

Collaborate with local company Spheregen to create an editable scavenger hunt game (a collaboration that includes Computer Science).


  • A user goes to a location and can collect coins using GPS. There would be a leader board so players could compete against each other.
  • Use QR and Object Recognition along with GPS to get coins.
  • Create a level editor. An admin can login to dynamically create and save maps and challenges.

Develop an AR App to Help Study Car Accidents

Collaborate on a capstone project in the school of engineering to create an application that simulates automobile accidents using Augmented Reality.


  • To study car crash stimuli and to gather a benchmark on the average human reaction to an intruding vehicle.
  • Study how participants might act in nature using data drawn from an AR simulation.
  • Study factors such as reaction time versus when the intruding vehicle cuts into the lane.

Contact jonah.warren AT qu DOT edu if you are interested in joining.

Create a Game About Cybersecurity

Collaborate with Frederick Scholl, Director of the Cybersecurity Masters Program at QU on creating game scenarios where players learn how to identify and respond to email phishing scams.

Learning objectives:

  • Identify the principal components associated with Business Email Compromise
  • Describe the risks associated with BEC.
  • Be able to list mitigations for BEC.

Create a Digital Literacy Game

Collaborate with Welcome to Reality to create a game designed to teach media literacy to low income groups by empowering individuals to use critical thinking skills while online.

Create a Game About Living in Poverty and Finanical Literacy

Collaborate with The United Way to create a game that teaches financial literacy and the everyday challenges facing impoverished families.